Tier 1 – High Priority = invest into and maybe max out one of those first then get the rest maxed. I’ve listed the skill in order of priority in terms of what to invest into and/or max out first.
The ascent best build full#
Considering that we get 3 points for each we need to make wise choices (Unless we want to spend 1900 credits per point for a full respec). In terms of customizing our character there are also 8 passive skills /attributes that can we can invest up to 20 point into each. Blue stats are only needed as much IF you use the Lockon Target augment. Later on to boost the Augments’ duration get the Purple and Green stats. Priority from gear should be Energy (amazing early). Aiming – Not that important but getting extra of this one will boost the duration of Lockon Fire (if you use it).Weapon Handling – helps a lot when using long reload weapons such as rocket launchers & also boosts the duration of Lockon Fire (if you use it).Balance – Not that important but getting extra of this one will boost the duration of Stasis Stomp (if you use it).It will also increase the duration of Shield Dronettes. Tactical Sense – increases the tactical charge gained for damage afflicted.It will also increase the duration of Shield Dronettes
Vital Signs – Helpful at the start & later on for extra max health.Body Battery – Will be very helpful in the early game because need at least 150 Energy to be able to cast Shield Dronettes + Stasis Stomp back2back.I’d say the priority here will be somewhat like this:
This needs to be considered when deciding what stats to prioritize. So the green & purple passives will increase those stats and this results in longer duration for Shield Dronettes the higher the Cybernetics stat is & longer duration of Stasis Stomp the higher the Frame stat is. Keep in mind that our Two Augment Skills scale from the Green and Purple stats – Cybernetics & Frame. Each of those comes with bonuses to 4 resistance types: Physical, Energy, Digital, and Fire. The are also 3 types of Armor that you wear for the: Head, Chest, and Legs. I recommend using either the: Rejuv Field, Pocket Mech, Drone or even a Turret. There are all sorts: grenades, mech suit, turret, drones, leap attack, etc. The “Tactical” slot is reserved for all sorts of gadgets that are active skills/abilities that use our tactical charge. I used MAGMAMAKER Mark 8 and it was still pretty good vs mid lvl 20s mobs A Mark 9 STROBOS Minigun felt decently strong against mid lvl 20s mobs Tactical: If a Minigun is not to your liking any weapon will be good but I’d say go for something good vs single targets and with a non-fire element. For the second weapon I’d say use a Minigun of your choice which can be especially good for single target DPS vs bosses when combined with the LOCKON FIRE augment. For my primary weapon, I decided to use (and strongly recommend) The MAGMAMAKER – max this hot gal in terms of upgrades as fast as possible. On each of those slots can go any weapon you want to use without any restrictions. There are two weapon slots – a primary and a secondary.